A frame for fantasy cricket
Fantasy cricket is a skill-based game of roster selection within a credit cap, scored by the live performance of real players in a real match. The frame is simple: pick 11, stay within the cap, lock before the deadline.
Player roles

Batters
Batters score through runs, fours, sixes, and milestone bonuses (30, 50, 100). A top-order batter faces the powerplay; a middle-order batter anchors or accelerates; a finisher faces the death.
Bowlers
Bowlers score through wickets, maiden overs, and economy bonuses. Pace bowlers peak in the powerplay and the death; finger-spinners peak in the middle overs; wrist-spinners peak at the matchup.
Wicketkeepers
Wicketkeepers score through dismissals (catches, stumpings) and through batting bonus points when they are a bonus batter in the lineup.
All-rounders
All-rounders are the leverage role — they score through both batting and bowling. The desk treats them as the highest single-slot ceiling in most lineups.
Contest types
- Head-to-head — one lineup vs one lineup, winner takes most of the entry pool.
- Small league (3-8) — fewer entrants, lower variance, slightly safer.
- Grand league (10k+) — more variance, more room for differentials.
- Winner-takes-all — single payout, very high variance.
- Multi-entry — same contest, multiple lineups, capped entries.
Points and scoring

Points accrue per ball faced, per ball bowled, per dismissal, and per milestone. Most platforms publish the same general scoring reference with minor variations.
The variance math
A player who averages 35 points per match has a range of about 0-90. Most nights fall inside 25-55. Captain picks live at the wide tail (50-90).
| Action | Points (T20) | Action | Points (T20) |
|---|---|---|---|
| Run | +1 | Wicket (excl. run-out) | +25 |
| Four | +4 | LBW / Bowled bonus | +8 |
| Six | +6 | Maiden over | +4 |
| 30 run bonus | +4 | Catch | +8 |
| Half-century | +8 | 3-fer | +4 |
| Strike rate ≥ 170 (min 10 b) | +6 | Economy ≤ 6 (min 2 ov) | +6 |
| Duck (batter / wk-batter) | -2 | Economy ≥ 11 (min 2 ov) | -2 |
| Run-out (fielder) | +6 / +12 | Run-out (batter) | -4 |
Building a roster
Build a roster in five layers: (1) two anchor batters, (2) one differential batter, (3) two all-rounders, (4) two bowlers, (5) one wicketkeeper. Keep the differential count to 3-5 in most lineups.
Locks, deadline, substitutions
The lineup locks at the toss — that is non-negotiable. Substitutions are limited by the impact-player rule (one swap from a 4-player pool). Read the platform's substitution window before joining a contest.
Wallet, KYC, withdrawal

A wallet is funded before the first contest. KYC (PAN + bank account or UPI ID) is verified before the first withdrawal. Withdrawals almost always require the same KYC to succeed.
First-timer mistakes
- Skipping KYC until the first withdrawal — completion before deposit prevents surprises.
- Choosing 11 of the same franchise — concentration risk caps at three.
- Forgetting the impact-player slot — it is a free roster decision.
- Chasing last night's results — surfaces reset every match.
- Captain by name recognition, not role fit at tonight's venue.
- Indecision at the deadline — the four-refresh rule caps indecision.
Pre-contest checklist
Conditions read
Surface, dew, head-to-head at the venue.
Squad read
Probable XI for both sides, impact-player notes.
Differentials
1-3 picks outside the public's consensus.
Captain pair
Captain + VC set with the reasoning documented.
Wallet and KYC
KYC complete, deposit limit set, withdrawal method confirmed.
What to read next
- Fantasy Tips — disciplined roster building.
- Predictions — how the editor desk reads a match.
- Players — role-by-role player book.
- Teams — squad intelligence across franchises.